galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Window.cpp File Reference
#include <entt/signal/dispatcher.hpp>
#include <glad/glad.h>
#include <stb_image.h>
#include "galaxy/core/ServiceLocator.hpp"
#include "galaxy/error/Log.hpp"
#include "galaxy/events/ContentScale.hpp"
#include "galaxy/events/KeyChar.hpp"
#include "galaxy/events/KeyPress.hpp"
#include "galaxy/events/KeyRepeat.hpp"
#include "galaxy/events/MouseEnter.hpp"
#include "galaxy/events/MouseMoved.hpp"
#include "galaxy/events/MousePressed.hpp"
#include "galaxy/events/MouseReleased.hpp"
#include "galaxy/events/MouseWheel.hpp"
#include "galaxy/events/WindowClosed.hpp"
#include "galaxy/events/WindowResized.hpp"
#include "galaxy/fs/VirtualFileSystem.hpp"
#include "galaxy/graphics/Renderer.hpp"
#include "galaxy/graphics/text/FontContext.hpp"
#include "galaxy/input/Input.hpp"
#include "galaxy/input/InputMods.hpp"
#include "galaxy/platform/Pragma.hpp"
#include "galaxy/ui/ImGuiHelpers.hpp"
#include "galaxy/utils/StringUtils.hpp"
#include "Window.hpp"
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Namespaces

namespace  galaxy
 Animated.cpp galaxy.
 
namespace  galaxy::core
 

Functions

void * glfw_alloc (size_t size, void *user)
 Window.cpp galaxy.
 
void * glfw_realloc (void *block, size_t size, void *user)
 
void glfw_dealloc (void *block, void *user)
 

Function Documentation

◆ glfw_alloc()

void * glfw_alloc ( size_t size,
void * user )

Window.cpp galaxy.

Refer to LICENSE.txt for more details.

Definition at line 41 of file Window.cpp.

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◆ glfw_realloc()

void * glfw_realloc ( void * block,
size_t size,
void * user )

Definition at line 46 of file Window.cpp.

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◆ glfw_dealloc()

void glfw_dealloc ( void * block,
void * user )

Definition at line 51 of file Window.cpp.

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