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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <entt/signal/dispatcher.hpp>
#include <glad/glad.h>
#include <stb_image.h>
#include "galaxy/core/ServiceLocator.hpp"
#include "galaxy/error/Log.hpp"
#include "galaxy/events/ContentScale.hpp"
#include "galaxy/events/KeyChar.hpp"
#include "galaxy/events/KeyPress.hpp"
#include "galaxy/events/KeyRepeat.hpp"
#include "galaxy/events/MouseEnter.hpp"
#include "galaxy/events/MouseMoved.hpp"
#include "galaxy/events/MousePressed.hpp"
#include "galaxy/events/MouseReleased.hpp"
#include "galaxy/events/MouseWheel.hpp"
#include "galaxy/events/WindowClosed.hpp"
#include "galaxy/events/WindowResized.hpp"
#include "galaxy/fs/VirtualFileSystem.hpp"
#include "galaxy/graphics/Renderer.hpp"
#include "galaxy/graphics/text/FontContext.hpp"
#include "galaxy/input/Input.hpp"
#include "galaxy/input/InputMods.hpp"
#include "galaxy/platform/Pragma.hpp"
#include "galaxy/ui/ImGuiHelpers.hpp"
#include "galaxy/utils/StringUtils.hpp"
#include "Window.hpp"
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Animated.cpp galaxy. | |
namespace | galaxy::core |
Functions | |
void * | glfw_alloc (size_t size, void *user) |
Window.cpp galaxy. | |
void * | glfw_realloc (void *block, size_t size, void *user) |
void | glfw_dealloc (void *block, void *user) |
void * glfw_alloc | ( | size_t | size, |
void * | user ) |
Window.cpp galaxy.
Refer to LICENSE.txt for more details.
Definition at line 41 of file Window.cpp.
void * glfw_realloc | ( | void * | block, |
size_t | size, | ||
void * | user ) |
void glfw_dealloc | ( | void * | block, |
void * | user ) |