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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <entt/signal/dispatcher.hpp>
#include <glad/glad.h>
#include <SDL_stbimage.h>
#include "galaxy/core/Settings.hpp"
#include "galaxy/events/GainedFocus.hpp"
#include "galaxy/events/KeyInput.hpp"
#include "galaxy/events/KeyPressed.hpp"
#include "galaxy/events/KeyReleased.hpp"
#include "galaxy/events/LostFocus.hpp"
#include "galaxy/events/MouseMoved.hpp"
#include "galaxy/events/MousePressed.hpp"
#include "galaxy/events/MouseReleased.hpp"
#include "galaxy/events/MouseWheel.hpp"
#include "galaxy/events/WindowClosed.hpp"
#include "galaxy/events/WindowResized.hpp"
#include "galaxy/fs/VirtualFileSystem.hpp"
#include "galaxy/logging/Log.hpp"
#include "galaxy/platform/Pragma.hpp"
#include "Window.hpp"
Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Animated.cpp galaxy. | |
Macros | |
#define | SDL_STBIMG_SDL3 |
Window.cpp galaxy. | |
#define SDL_STBIMG_SDL3 |