galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::graphics::Frame Struct Referencefinal

Single frame of an animation. More...

#include <Frame.hpp>

+ Collaboration diagram for galaxy::graphics::Frame:

Public Attributes

math::fRect m_bounds
 Texture bounds.
 
double m_duration = 200
 Time to spend on this frame in milliseconds.
 

Detailed Description

Single frame of an animation.

Definition at line 20 of file Frame.hpp.

Member Data Documentation

◆ m_bounds

math::fRect galaxy::graphics::Frame::m_bounds

Texture bounds.

Definition at line 25 of file Frame.hpp.

◆ m_duration

double galaxy::graphics::Frame::m_duration = 200

Time to spend on this frame in milliseconds.

Definition at line 30 of file Frame.hpp.


The documentation for this struct was generated from the following file: