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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Single frame of an animation. More...
#include <Frame.hpp>
Public Attributes | |
math::fRect | m_bounds |
Texture bounds. | |
double | m_duration = 200 |
Time to spend on this frame in milliseconds. | |
math::fRect galaxy::graphics::Frame::m_bounds |
double galaxy::graphics::Frame::m_duration = 200 |