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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Processess entities with a renderable component. More...
#include <RenderSystem.hpp>
Inheritance diagram for galaxy::systems::RenderSystem:
Collaboration diagram for galaxy::systems::RenderSystem:Public Member Functions | |
| RenderSystem () | |
| Constructor. | |
| virtual | ~RenderSystem () |
| Destructor. | |
| void | update (entt::registry ®istry) override |
| Abstract implementation for updating the system. Use the manager to retreive your components. | |
Processess entities with a renderable component.
Definition at line 20 of file RenderSystem.hpp.
| galaxy::systems::RenderSystem::RenderSystem | ( | ) |
Constructor.
Definition at line 97 of file RenderSystem.cpp.
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virtual |
Destructor.
Definition at line 101 of file RenderSystem.cpp.
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override |
Abstract implementation for updating the system. Use the manager to retreive your components.
| EnTT | registry to process entities from. |
Definition at line 105 of file RenderSystem.cpp.
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