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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Classes | |
class | AnimationSystem |
Update entity animations. More... | |
class | PhysicsSystem |
Update entities with a rigid body component. More... | |
class | RenderSystem |
Processess entities with a renderable component. More... | |
class | ScriptSystem |
Update entities with a script component. More... | |
class | System |
Represents a system that operates on sets of components. More... | |
Functions | |
template<typename GC > | |
void | add_cmd (entt::registry ®istry) |
template<typename... GC> | |
void | handle_renderables (entt::registry ®istry) |
void galaxy::systems::add_cmd | ( | entt::registry & | registry | ) |
void galaxy::systems::handle_renderables | ( | entt::registry & | registry | ) |
Definition at line 92 of file RenderSystem.cpp.