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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Classes | |
| class | AnimationSystem |
| Update entity animations. More... | |
| class | PhysicsSystem |
| Update entities with a rigid body component. More... | |
| class | RenderSystem |
| Processess entities with a renderable component. More... | |
| class | ScriptSystem |
| Update entities with a script component. More... | |
Functions | |
| template<typename GC > | |
| void | add_cmd (entt::registry ®istry) |
| template<typename... GC> | |
| void | handle_renderables (entt::registry ®istry) |
| void galaxy::systems::add_cmd | ( | entt::registry & | registry | ) |
Definition at line 21 of file RenderSystem.cpp.
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Here is the caller graph for this function:| void galaxy::systems::handle_renderables | ( | entt::registry & | registry | ) |
Definition at line 92 of file RenderSystem.cpp.
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