galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::systems Namespace Reference

Classes

class  AnimationSystem
 Update entity animations. More...
 
class  PhysicsSystem
 Update entities with a rigid body component. More...
 
class  RenderSystem
 Processess entities with a renderable component. More...
 
class  ScriptSystem
 Update entities with a script component. More...
 
class  System
 Represents a system that operates on sets of components. More...
 

Functions

template<typename GC >
void add_cmd (entt::registry &registry)
 
template<typename... GC>
void handle_renderables (entt::registry &registry)
 

Function Documentation

◆ add_cmd()

template<typename GC >
void galaxy::systems::add_cmd ( entt::registry & registry)

Definition at line 21 of file RenderSystem.cpp.

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◆ handle_renderables()

template<typename... GC>
void galaxy::systems::handle_renderables ( entt::registry & registry)

Definition at line 92 of file RenderSystem.cpp.

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