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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Go to the source code of this file.
Namespaces | |
namespace | galaxy |
Timer.hpp galaxy. | |
namespace | galaxy::lua |
Functions | |
void | galaxy::lua::inject () |
Inject everything into Lua. | |
void | galaxy::lua::inject_entt () |
Injects EnTT into Lua. | |
void | galaxy::lua::inject_nuklear () |
Inject Nuklear into Lua. | |
void | galaxy::lua::inject_sfml () |
Inject SFML. | |
void | galaxy::lua::inject_components () |
Inject galaxy components into Lua. | |
void | galaxy::lua::inject_core () |
Inject galaxy core services into Lua. | |
void | galaxy::lua::inject_flags () |
Injects galaxy flag components into Lua. | |
void | galaxy::lua::inject_fs () |
Injects VFS support into Lua. | |
void | galaxy::lua::inject_input () |
Injects input handling into Lua. | |
void | galaxy::lua::inject_logging () |
Injects logging into Lua. | |
void | galaxy::lua::inject_map () |
Injects mapping into Lua. | |
void | galaxy::lua::inject_math () |
Injects math stuff into Lua. | |
void | galaxy::lua::inject_mem () |
Inject custom memory stuff into Lua. | |
void | galaxy::lua::inject_platform () |
Inject platform stuff into Lua. | |
void | galaxy::lua::inject_resource () |
Injects galaxy resource caches into lua. | |
void | galaxy::lua::inject_scene_control () |
Injects galaxy scene management into lua. | |
void | galaxy::lua::inject_state () |
Injects galaxy state machine into lua. | |
void | galaxy::lua::inject_utils () |
Injects misc galaxy utils into lua. | |
void | galaxy::lua::inject_services () |
Regsiter static engine services in lua. | |