galaxy
1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
add_cmd() :
galaxy::systems
assets_path_wrapper() :
galaxy
- b -
begins_with() :
galaxy::str
- d -
data_callback() :
galaxy::media
decode_base64() :
galaxy::math
dt() :
galaxy::time
- e -
editor_path_wrapper() :
galaxy
encode_base64() :
galaxy::math
extension() :
galaxy::fileutils
- f -
fileutils_read_wrapper() :
galaxy
fnv1a() :
galaxy::math
fnv1a_32() :
galaxy::math
fnv1a_64() :
galaxy::math
- g -
gen_default_indices() :
galaxy::graphics
gen_quad_vertices() :
galaxy::graphics
get_battery_remaining() :
galaxy::laptop
get_battery_status() :
galaxy::laptop
get_clipboard() :
galaxy::input
get_cursor_pos() :
galaxy::input
get_loglevel_colour() :
galaxy
gl_add_error() :
galaxy::log
gl_errcode_as_string() :
galaxy::log
gl_get_all_errors() :
galaxy::log
- h -
handle_renderables() :
galaxy::systems
- i -
is_key_down() :
galaxy::input
is_key_mod_down() :
galaxy::input
is_mouse_down() :
galaxy::input
is_work_done() :
galaxy::async
- l -
log_wrapper() :
galaxy
ltrim() :
galaxy::str
- m -
make_single_spaced() :
galaxy::str
map_x_texel() :
galaxy::graphics
map_y_texel() :
galaxy::graphics
- n -
normalize() :
galaxy::math
now() :
galaxy::time
- o -
open_url() :
galaxy::fileutils
- p -
physfs_check() :
galaxy::log
- r -
random() :
galaxy::math
random_vec2() :
galaxy::math
random_vec3() :
galaxy::math
random_vec4() :
galaxy::math
read() :
galaxy::fileutils
read_json() :
galaxy::fileutils
replace_all() :
galaxy::str
replace_first() :
galaxy::str
root_path_wrapper() :
galaxy
rtrim() :
galaxy::str
- s -
sdl_log_callback() :
galaxy
seed_random() :
galaxy::platform
set_clipboard() :
galaxy::input
set_hint() :
galaxy::platform
set_metadata() :
galaxy::platform
Shader::set_uniform< glm::mat3 >() :
galaxy
Shader::set_uniform< glm::mat4 >() :
galaxy
Shader::set_uniform< glm::vec2 >() :
galaxy
Shader::set_uniform< glm::vec3 >() :
galaxy
Shader::set_uniform< glm::vec4 >() :
galaxy
Shader::set_uniform< std::array< float, 4 > >() :
galaxy
Shader::set_uniform< std::uint64_t >() :
galaxy
split() :
galaxy::str
- t -
trim() :
galaxy::str
- w -
write() :
galaxy::fileutils
write_json() :
galaxy::fileutils
Generated on Sun Feb 1 2026 05:57:15 for galaxy by
1.12.0