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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Classes | |
class | Script |
A basic script is usually only run once or run when something specific happens. More... | |
Functions | |
void | inject_box2d () |
void | inject_components () |
void | inject_entt () |
void | inject_flags () |
void | inject_glm () |
void | inject_graphics () |
void | inject_map () |
void | inject_nuklear () |
void | inject_resources () |
void | inject_scene_control () |
void | inject_states () |
void galaxy::lua::inject_box2d | ( | ) |
Definition at line 20 of file LuaBox2D.cpp.
void galaxy::lua::inject_components | ( | ) |
Definition at line 16 of file LuaComponents.cpp.
void galaxy::lua::inject_entt | ( | ) |
Definition at line 19 of file LuaEntt.cpp.
void galaxy::lua::inject_flags | ( | ) |
Definition at line 18 of file LuaFlags.cpp.
void galaxy::lua::inject_glm | ( | ) |
Definition at line 22 of file LuaGLM.cpp.
void galaxy::lua::inject_graphics | ( | ) |
void galaxy::lua::inject_map | ( | ) |
void galaxy::lua::inject_nuklear | ( | ) |
void galaxy::lua::inject_resources | ( | ) |
void galaxy::lua::inject_scene_control | ( | ) |
void galaxy::lua::inject_states | ( | ) |