galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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galaxy::lua Namespace Reference

Classes

class  Script
 A basic script is usually only run once or run when something specific happens. More...
 

Functions

void inject_box2d ()
 
void inject_components ()
 
void inject_entt ()
 
void inject_flags ()
 
void inject_glm ()
 
void inject_graphics ()
 
void inject_map ()
 
void inject_nuklear ()
 
void inject_resources ()
 
void inject_scene_control ()
 
void inject_states ()
 

Function Documentation

◆ inject_box2d()

void galaxy::lua::inject_box2d ( )

Definition at line 20 of file LuaBox2D.cpp.

◆ inject_components()

void galaxy::lua::inject_components ( )

Definition at line 16 of file LuaComponents.cpp.

◆ inject_entt()

void galaxy::lua::inject_entt ( )

Definition at line 19 of file LuaEntt.cpp.

◆ inject_flags()

void galaxy::lua::inject_flags ( )

Definition at line 18 of file LuaFlags.cpp.

◆ inject_glm()

void galaxy::lua::inject_glm ( )

Definition at line 22 of file LuaGLM.cpp.

◆ inject_graphics()

void galaxy::lua::inject_graphics ( )

Definition at line 28 of file LuaGraphics.cpp.

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◆ inject_map()

void galaxy::lua::inject_map ( )

Definition at line 19 of file LuaMap.cpp.

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◆ inject_nuklear()

void galaxy::lua::inject_nuklear ( )

Definition at line 19 of file LuaNuklear.cpp.

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◆ inject_resources()

void galaxy::lua::inject_resources ( )

Definition at line 25 of file LuaResource.cpp.

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◆ inject_scene_control()

void galaxy::lua::inject_scene_control ( )

Definition at line 17 of file LuaScenes.cpp.

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◆ inject_states()

void galaxy::lua::inject_states ( )

Definition at line 19 of file LuaState.cpp.

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