galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Lua.cpp
Go to the documentation of this file.
1
7
8#include "Lua.hpp"
9
10namespace galaxy
11{
12 void Lua::inject() noexcept
13 {
15 // Lua::inject_entt();
17 // Lua::inject_events();
18 // Lua::inject_entity();
20 // Lua::inject_glm();
21 // Lua::inject_graphics();
22 // Lua::inject_input();
26 // Lua::inject_scene();
27 // Lua::inject_state();
28 // Lua::inject_systems();
31
32 // Lua::inject_services();
33 }
34} // namespace galaxy
static void inject_time() noexcept
Register galaxy time support functions into Lua.
Definition LuaTime.cpp:19
static void inject() noexcept
Inject everything into Lua.
Definition Lua.cpp:12
static void inject_raylib() noexcept
Inject Raylib into Lua.
Definition LuaRaylib.cpp:18
static void inject_math() noexcept
Injects math stuff into Lua.
Definition LuaMath.cpp:23
static void inject_core() noexcept
Inject galaxy core services into Lua.
Definition LuaCore.cpp:33
static void inject_utils() noexcept
Injects misc galaxy utils into Lua.
Definition LuaUtils.cpp:19
static void inject_fs() noexcept
Injects VFS support into Lua.
Definition LuaFS.cpp:36
static void inject_logging() noexcept
Injects logging into Lua.
static void inject_platform() noexcept
Inject platform stuff into Lua.
Application.hpp galaxy.