galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Lua.cpp
Go to the documentation of this file.
1
7
8#include "Lua.hpp"
9
10namespace galaxy
11{
25} // namespace galaxy
static void inject_time() noexcept
Register galaxy time support functions into Lua.
Definition LuaTime.cpp:19
static void inject_input() noexcept
Injects input handling into Lua.
Definition LuaInput.cpp:22
static void inject() noexcept
Inject everything into Lua.
Definition Lua.cpp:12
static void inject_services() noexcept
Regsiter static engine services in Lua.
static void inject_math() noexcept
Injects math stuff into Lua.
Definition LuaMath.cpp:23
static void inject_core() noexcept
Inject galaxy core services into Lua.
Definition LuaCore.cpp:34
static void inject_utils() noexcept
Injects misc galaxy utils into Lua.
Definition LuaUtils.cpp:18
static void inject_fs() noexcept
Injects VFS support into Lua.
Definition LuaFS.cpp:36
static void inject_logging() noexcept
Injects logging into Lua.
static void inject_platform() noexcept
Inject platform stuff into Lua.
static void inject_events() noexcept
Inject galaxy event data objects into Lua.
Definition LuaEvents.cpp:27
Animated.cpp galaxy.
Definition Animated.cpp:16