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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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#include <entt/locator/locator.hpp>#include <sol/sol.hpp>#include "galaxy/graphics/gl/GLEnums.hpp"#include "galaxy/graphics/gl/Sampler.hpp"#include "galaxy/graphics/gl/Shader.hpp"#include "galaxy/graphics/gl/ShaderBuffer.hpp"#include "galaxy/graphics/gl/Texture.hpp"#include "galaxy/graphics/gl/TextureView.hpp"#include "galaxy/graphics/gl/Vertex.hpp"#include "galaxy/graphics/gl/VertexBuffer.hpp"#include "galaxy/graphics/gl/VertexArray.hpp"#include "galaxy/graphics/Camera.hpp"#include "galaxy/graphics/Colour.hpp"#include "galaxy/graphics/Enums.hpp"#include "galaxy/graphics/RenderCommand.hpp"#include "galaxy/graphics/RenderData.hpp"#include "galaxy/graphics/Renderer.hpp"#include "galaxy/graphics/RenderPass.hpp"#include "galaxy/graphics/RenderPipeline.hpp"#include "galaxy/graphics/VertexBatch.hpp"#include "../Lua.hpp"
Include dependency graph for LuaGraphics.cpp:Go to the source code of this file.
Namespaces | |
| namespace | galaxy |
| Animated.cpp galaxy. | |