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galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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| ▼Ngalaxy | Animated.cpp galaxy |
| ►Ncomponents | |
| ►Ncore | |
| ►Nflags | |
| ►Ngraphics | |
| ►Nlua | |
| ►Nmap | |
| ►Nmath | |
| ►Nmedia | |
| ►Nmeta | |
| ►Nresource | |
| ►Nsystems | |
| ►Nui | |
| CApp | Base level class for any galaxy app |
| CCache | Cache for resources such as audio, fonts, etc |
| CColour | Represents an RGBA colour |
| CConfig | Allows you to read, write and manipulate JSON config files |
| CConsoleSink | Logs a message to the console |
| CContentScale | Window content scale change |
| CFileError | Stores information about a File I/O error |
| CFileSink | |
| CGainedFocus | POD tag to allow a function to accept a dispatched focus gained event |
| CHandleableEvent | This allows an event to be marked as being "handled" so events lower in the stack can no longer consume the event |
| CKeyboard | Physical keyboard device and state management |
| CKeyInput | Unicode text data from a textinput event |
| CKeyPressed | Contains data on key that was pressed |
| CKeyReleased | Contains data on key that was released |
| CLoader | Loads resources for a resource cache |
| CLog | Sink based logging system |
| CLogMessage | Parts of a log message to be passed to sinks |
| CLostFocus | POD tag to allow a function to accept a dispatched focus lost event |
| CLua | Just a wrapper around static injection functions |
| CMouse | Physical mouse device and state management |
| CMouseMoved | Contains data relating to a mouse moved event |
| CMousePressed | Contains data relating to a mouse pressed event |
| CMouseReleased | Contains data relating to a mouse released event |
| CMouseWheel | Contains mouse wheel movement data |
| CRect | Represents a rectangle object |
| CRectPack | Rectangle 2D bin packing class |
| CRegistry | Wrapper around entt::registry to expand functionality |
| CScene | Represents a scene in a game |
| CSettings | Helper class to encapsulate our global settings we want to quickly access across app |
| CShader | OpenGL Shader Program |
| CShaderStorageBuffer | Modern SSBO abstraction |
| CSink | A source for log messages to be recorded to |
| CState | A state to use in a finite state machine |
| CStateMachine | A finite state machine |
| CStopwatch | Synchronous stopwatch |
| CSubprocess | Manages a subprocess launched by galaxy |
| CSystem | Represents a system that operates on sets of components |
| CSystemFactory | Meta factory for creating systems |
| CTexture | Bindless OpenGL 2D Texture |
| CTimer | Asynchronous timer class |
| CUUID | Contains a 128bit randomly generated UUID, along with helper functions |
| CVertex | Represents a single vertex point |
| CVertexArray | Abstraction for OpenGL vertex array objects |
| CVertexBuffer | Abstraction for OpenGL vertex buffer objects |
| CVirtualFileSystem | File System to make managing files easier |
| CWindow | RAII Window. Handles events, input & display |
| CWindowBindable | Binds the mouse to the window |
| CWindowClosed | Blank "Tag" class/type to signal the window is being closed |
| CWindowResized | New width and height of window being resized |
| CWorld | Scene, Entity and global game management |
| CZLib | Zip (de)compressor |
| ▼Nstd | STL namespace |
| Cformatter< galaxy::FileError > | |
| Cformatter< galaxy::LogLevel > | |
| Cformatter< galaxy::LogMessage > | |
| Cformatter< galaxy::UUID > | |
| Cformatter< std::filesystem::path > | |
| Chash< galaxy::UUID > | Hash specialization template overload for UUID |