galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Class Index
A | C | D | E | F | G | H | I | K | L | M | N | P | R | S | T | U | V | W | Z
A
Animated (galaxy::components)
Animation (galaxy::graphics)
AnimationSystem (galaxy::systems)
App (galaxy)
C
Cache (galaxy::resource)
Camera (galaxy::graphics)
ChromaticAberration (galaxy::graphics)
Circle (galaxy::components)
Circle (galaxy::graphics)
Colour (galaxy::graphics)
Config (galaxy)
ConsoleSink (galaxy)
ContentScale (galaxy)
D
Camera::Data (galaxy::graphics)
Disabled (galaxy::flags)
E
Ellipse (galaxy::components)
Ellipse (galaxy::graphics)
EntityFactory (galaxy::meta)
F
FileError (galaxy)
FileSink (galaxy)
FilmicGrain (galaxy::graphics)
fnv_1a_params (galaxy::math)
fnv_1a_params< std::uint32_t > (galaxy::math)
fnv_1a_params< std::uint64_t > (galaxy::math)
Font (galaxy::graphics)
FontContext (galaxy::graphics)
formatter< galaxy::FileError > (std)
formatter< galaxy::LogLevel > (std)
formatter< galaxy::LogMessage > (std)
formatter< galaxy::UUID > (std)
formatter< std::filesystem::path > (std)
Frame (galaxy::graphics)
Framebuffer (galaxy::graphics)
G
GainedFocus (galaxy)
GammaCorrection (galaxy::graphics)
GaussianBlur (galaxy::graphics)
GUI (galaxy::components)
H
HandleableEvent (galaxy)
hash< galaxy::UUID > (std)
I
TextureAtlas::Info (galaxy::resource)
InstanceBuffer (galaxy::graphics)
K
Keyboard (galaxy)
KeyInput (galaxy)
KeyPressed (galaxy)
KeyReleased (galaxy)
L
Loader (galaxy::core)
Loader (galaxy::resource)
Log (galaxy)
LogMessage (galaxy)
LostFocus (galaxy)
Lua (galaxy)
M
Map (galaxy::map)
Mouse (galaxy)
MouseMoved (galaxy)
MousePressed (galaxy)
MouseReleased (galaxy)
MouseWheel (galaxy)
MusicLoader (galaxy::resource)
N
NotSerializable (galaxy::flags)
NuklearUI (galaxy::ui)
P
PhysicsSystem (galaxy::systems)
Point (galaxy::components)
Point (galaxy::graphics)
Polygon (galaxy::components)
Polygon (galaxy::graphics)
Polyline (galaxy::components)
Polyline (galaxy::graphics)
PostEffect (galaxy::graphics)
PostProcess (galaxy::graphics)
Prefab (galaxy::core)
R
Rect (galaxy)
RectPack (galaxy)
Registry (galaxy)
RenderCommand (galaxy::graphics)
RenderData (galaxy::graphics)
Renderer (galaxy::graphics)
RenderSystem (galaxy::systems)
RenderTexture (galaxy::graphics)
RigidBody (galaxy::components)
S
Scene (galaxy)
Script (galaxy::components)
Script (galaxy::lua)
ScriptSystem (galaxy::systems)
EntityFactory::SerializationData (galaxy::meta)
Settings (galaxy)
Shader (galaxy::graphics)
ShaderStorageBuffer (galaxy::graphics)
Shape (galaxy::graphics)
Sharpen (galaxy::graphics)
TextureAtlas::Sheet (galaxy::resource)
Sink (galaxy)
SMAA (galaxy::graphics)
SoundLoader (galaxy::resource)
Sprite (galaxy::components)
State (galaxy::state)
StateMachine (galaxy::state)
Stopwatch (galaxy)
Subprocess (galaxy)
System (galaxy)
SystemFactory (galaxy::meta)
T
Tag (galaxy::components)
Text (galaxy::components)
Text (galaxy::graphics)
Texture (galaxy::graphics)
Texture2D (galaxy::graphics)
TextureArray (galaxy::graphics)
TextureAtlas (galaxy::resource)
TextureView (galaxy::graphics)
TileMap (galaxy::components)
Timer (galaxy)
Transform (galaxy::components)
Transform (galaxy::graphics)
U
UUID (galaxy)
V
Vertex (galaxy::graphics)
VertexArray (galaxy::graphics)
VertexBatch (galaxy::graphics)
VertexBuffer (galaxy::graphics)
Video (galaxy::media)
VirtualFileSystem (galaxy)
VoiceLoader (galaxy::resource)
W
Window (galaxy::core)
Window (galaxy)
WindowBindable (galaxy)
WindowClosed (galaxy)
WindowResized (galaxy)
WindowSettings (galaxy::core)
World (galaxy::map)
World (galaxy)
Z
ZLib (galaxy)