galaxy 1.0.0
Real-Time C++23 Game Programming Framework. Built on data-driven design principles and agile software engineering.
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Class Index
A | C | D | E | F | G | H | L | M | N | P | R | S | T | V | W | Z
A
Animated (galaxy::components)
AnimationSystem (galaxy::systems)
App (galaxy::core)
C
Cache (galaxy::resource)
CameraController (galaxy::input)
Circle (galaxy::components)
Config (galaxy::core)
ConsoleSink (galaxy::logging)
D
Disabled (galaxy::flags)
E
Ellipse (galaxy::components)
EntityFactory (galaxy::meta)
F
FileSink (galaxy::logging)
fnv_1a_params (galaxy::math)
fnv_1a_params< std::uint32_t > (galaxy::math)
fnv_1a_params< std::uint64_t > (galaxy::math)
G
GUI (galaxy::components)
Guid (galaxy::utils)
H
hash< galaxy::utils::Guid > (std)
L
Loader (galaxy::core)
Loader (galaxy::resource)
Log (galaxy::logging)
LogMessage (galaxy::logging)
M
Map (galaxy::map)
MusicLoader (galaxy::resource)
N
NotSerializable (galaxy::flags)
NuklearUI (galaxy::ui)
P
PhysfsStream (galaxy::fs)
PhysicsSystem (galaxy::systems)
Point (galaxy::components)
Polygon (galaxy::components)
Polyline (galaxy::components)
Prefab (galaxy::core)
R
Random (galaxy::math)
RectPack (galaxy::math)
Registry (galaxy::core)
RenderSystem (galaxy::systems)
RigidBody (galaxy::components)
RingBuffer (galaxy::mem)
S
Scene (galaxy::scene)
SceneManager (galaxy::scene)
Script (galaxy::components)
Script (galaxy::lua)
ScriptSystem (galaxy::systems)
Serializable (galaxy::fs)
EntityFactory::SerializationData (galaxy::meta)
settings (galaxy)
Sink (galaxy::logging)
SoundLoader (galaxy::resource)
Sprite (galaxy::components)
State (galaxy::state)
StateMachine (galaxy::state)
Subprocess (galaxy::platform)
System (galaxy::systems)
SystemFactory (galaxy::meta)
T
Tag (galaxy::components)
Text (galaxy::components)
TileMap (galaxy::components)
Timer (galaxy::async)
Transform (galaxy::components)
V
VirtualFileSystem (galaxy::fs)
VoiceLoader (galaxy::resource)
W
World (galaxy::map)
Z
ZLib (galaxy::math)